

They just revealed the Kerbal Space Center and confirmed that it will have a dock to put crafts directly in water and a bigger, longer runway People around here are just trying to pick that specific quote out of context to try to prove the exact opposite of what the Devs were saying.Īs usual with this unmoderated dumpster fire, if you want actual good quality discussion, news and speculation about KSP2 here's the official forums: In the videos the Devs are talking about tutorials and the lack of them in KSP1 and how it sucks when you're new to the game and you either have to pass 10 hours on YouTube or try to bruteforce a hundred years of orbital mechanics on your own to start playing and how they plan to fix this in KSP2 with better tutorials and tools. Hmmm, what this is all about? Am I missing something? Basically a new video from the Devs: Originally posted by Mogorsssssssssssss:So the lead designer couldn't even get to the Mun in KSP 1. I have no clue for sure what any of the game will be like, I am just making predictions based on who owns the game To be fair, the intent of what I was saying regarding what I predict (not what I say IS) is in the post beforethe one you quoted. if the lead dev could not land on Mun.that is kinda a tell there as to the future plans

I did not say it would not, i said i would not be surprised given who owns the game title.ģ. why? because it often does not happen, so I do not take a devs word as holy gospel.Ģ. I never listen to what devs say 'will' happen. I mean, there will be a pair of planets in a binary system with n body physics, thats a lot more complex than what stock ksp ever hadġ. The game play (tutorial or not) will be a LOT easier but it will also be a lot less realistic as well the devs said the core mechanics will NOT be simplified at all, it seems youre just trying to spread misinformation here I am pretty sure it the tutorial aspect is not going to be the largest difference.
